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๐Ÿ“– Menus

โš ๏ธ Requirementsโ€‹

If it's your first menu handler you may not have Menu. You can create one with this simple command template:

const { ActionRowBuilder, SlashCommandBuilder, StringSelectMenuBuilder } = require("discord.js")

async function parse(interaction)
{
const row = new ActionRowBuilder()
.setComponents(
new StringSelectMenuBuilder()
// Replace "doc" by the name of your module
.setCustomId("doc-test")
.setOptions(
{
label: "Cat",
emoji: "๐Ÿฑ",
description: "If your favorite animal is cat",
value: "cat"
},
{
label: "Dog",
emoji: "๐Ÿถ",
description: "If your favorite animal is dog",
value: "dog"
},
)
)
interaction.reply({
content: "Test Menu below.",
components: [row]
})
}

module.exports = {
parse,
name: "menu",
permissions: [],
builder: new SlashCommandBuilder()
.setName("menu")
.setDescription("A simple test menu."),
any_guild: false,
dm: false
}

Here we will handle menu test from module doc. The syntax for menu customId is pretty simple : module_name + - + menu_name (e.g: doc-test).

โŽฏ Why you must use clappybot's syntax ?

Because now, if you disable module doc and click on any menu from this module, system will tell you that the menu doesn't work because the module is disabled (instead of telling you that the menu doesn't work because there is a bug or missing file).

๐Ÿ‘ Handle a menuโ€‹

The first thing to do it's create a file inside ./sources/modules/<module_name>/menus (replace <module_name> with the name of your module). In this example, we called the menu test so let's create ./sources/modules/<module_name>/menus/test.js and paste this code :

const { MessageFlags } = require("discord.js");

async function parse(interaction)
{
const animal = interaction.values[0]

interaction.reply({
content: `I love **${animal}** too!`,
flags: [MessageFlags.Ephemeral]
})
}

module.exports = {
parse,
// replace "doc" by the name of your module
customId: "doc-test",
permissions: [],
any_guild: false,
dm: false
}

The method parse is run by system when a menu option is selected.

async function parse(interaction)

As you can see we have only one argument:

  • interaction โ†’ corresponding to the event (InteractionMenu)

โŽฏ Exports

At the bottom of the file we have exports, which includes several important elements.

module.exports = {
parse,
customId: "doc-test",
permissions: [],
any_guild: false,
dm: false
}
  • parse โ†’ method to handle the selection
  • customId โ†’ customId of the menu we want to handle
  • permissions โ†’ list of methods to check ifinteraction.member has the right permissions
  • any_guild โ†’ if false, the command can be executed only on the main guild
  • dm โ†’ if true, we can use this interaction in direct messages