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๐Ÿ†‘ Buttons

โš ๏ธ Requirementsโ€‹

If it's your first button handler you may not have Button. You can create one with this simple command template:

import { ButtonBuilder, ActionRowBuilder, SlashCommandBuilder, ButtonStyle } from "discord.js";

export async function parse(interaction)
{
const row = new ActionRowBuilder()
.setComponents(
new ButtonBuilder()
// Replace "doc" by the name of your module
.setCustomId("doc-test")
.setEmoji("๐Ÿšจ")
.setLabel("Test")
.setStyle(ButtonStyle.Secondary)
)
interaction.reply({
content: "Test button below.",
components: [row]
})
}

export const name = "button";
export const permissions: [];
export const builder = new SlashCommandBuilder()
.setName("button")
.setDescription("A simple test button."),
export const any_guild: false;
export const dm = false;

Here we will handle button test from module doc. The syntax for button customId is pretty simple : module_name + - + button_name (e.g: doc-test).

โŽฏ Why you must use clappybot's syntax ?

Because now, if you disable module doc and click on any button from this module, system will tell you that the button doesn't work because the module is disabled (instead of telling you that the button doesn't work because there is a bug or missing file) and it's easier for debugging.

๐Ÿ‘ Handle a buttonโ€‹

The first thing to do it's create a file inside ./sources/modules/<module_name>/buttons (replace <module_name> with the name of your module). In this example, we'll call the button test so let's create ./sources/modules/<module_name>/buttons/test.js and paste this code :

import { MessageFlags } from "discord.js";

export async function parse(interaction)
{
interaction.reply({content: "Yes, this simple button works!", flags: [MessageFlags.Ephemeral]})
}

// replace "doc" by the name of your module
export const customId = "doc-test";
export const permissions: [];
export const any_guild: false;
export const dm = false;

The method parse is run by system when a button is clicked.

export async function parse(interaction)

As you can see we only have one argument:

  • interaction โ†’ corresponding to the event (InteractionButton)

โŽฏ Exports

At the bottom of the file we have exports, which includes several important elements.

export const customId = "doc-test";
export const permissions: [];
export const any_guild: false;
export const dm = false;
  • parse โ†’ method to handle the click
  • customId โ†’ customId of the button we want to handle
  • permissions โ†’ list of methods to check if interaction.member has the right permissions
  • any_guild โ†’ if false, the command can be executed only on the main guild
  • dm โ†’ if true, we can use this command in direct messages